Devil May Cry 5 has one of the largest weapon arsenals in the series. Each character has a unique set of tools that define their combat identity. This page catalogs every weapon, firearm, Devil Breaker, and familiar — their abilities, how to unlock them, and when to use them.
Nero — Devil Breakers
Nero — Devil Breakers
Devil Breakers are Nero's mechanical prosthetic arms, crafted by Nico. Each has a unique ability and a powerful Break Age (full-charge) attack. Breakers are fragile — they shatter if Nero is hit during their attack animation, and you can't switch freely without breaking the current one (unless you use a Breakaway, which deliberately shatters it for an escape move). Carry up to 4 in reserve; restock from Nico's van or pick up spares scattered through levels.
Breaker
Type
Ability
Break Age
Source
Overture
Offensive
Fires an electric shock burst at close range
Plants a timed energy bomb that detonates after a delay
Default
Gerbera
Mobility
Performs a directional air dash (reflects enemy projectiles)
Fires a massive continuous laser beam
Default
Punch Line
Offensive
Launches the arm as a homing rocket that hits enemies repeatedly
Nero rides the arm like a skateboard-missile
Mission 02
Rawhide
Crowd Control
Whip attacks with wide AoE, hits multiple enemies in a circle
Gathers all nearby enemies together, then slams them
Mission 04
Helter Skelter
Offensive
Drilling attack that breaks enemy guards and armor
Extended drill that pierces through multiple enemies
Mission 05
Buster Arm
Grapple
Powerful grab that deals massive damage to the grabbed enemy
Ultra grab with cinematic animation — huge damage on bosses
Mission 06
Ragtime
Utility
Creates a time-slow bubble that freezes enemies caught inside
Creates a massive time-freeze field covering most of the arena
Mission 08
Tomboy
Overdrive
Overclocks Red Queen and Blue Rose — removes lock-on but massively increases damage and range
Enhanced overdrive with even greater damage; hard to control but devastating
Mission 11
Sweet Surrender
Support (DLC)
Passively regenerates Nero's health while equipped
Burst heal that restores a large chunk of health instantly
DLC
Pasta Breaker
Joke (DLC)
V's cane — does negligible damage, purely cosmetic/joke
A dramatic cane flourish — still negligible damage
DLC
Gerbera GP01
Mobility (DLC)
Enhanced Gerbera with a faster, farther dash and different laser color
More powerful continuous laser than standard Gerbera
DLC
Mega Buster
Ranged (DLC)
Fires charged shots in three levels, Mega Man-style
Fires banana peels that trip enemies and a monkey-themed gun
Comedic finisher — low damage but high Style points
DLC
Nero — Core Weapons
Nero — Core Weapons
Weapon
Type
Key Mechanic
How to Unlock
Red Queen
Melee Sword
Exceed system — rev the throttle to charge up to 3 levels for enhanced attacks. Instant Rev (revving at the exact frame of a hit) is the key to mastering Nero.
Default
Blue Rose
Revolver
Double-barreled shots. Can be charged for Color Up explosive rounds. Table Hopper combo extends into charged shots.
Default
Dante — Melee Weapons
Dante — Melee Weapons
Weapon
Type
Key Mechanic
How to Unlock
Rebellion
Sword
Balanced all-purpose sword. Stinger, High Time, Helm Breaker — the foundation of Dante's moveset. Transforms into Devil Sword Dante in Mission 12.
Default (Missions 10–12)
Devil Sword Dante
Sword
Rebellion reforged with Sparda. Inherits all Rebellion moves plus summoned spectral swords that auto-attack in Swordmaster. The ultimate Dante weapon.
Mission 12 (story unlock)
Balrog
Gauntlets & Greaves
Switches between Blow Mode (boxing) and Kick Mode (martial arts). Ignition mechanic charges up for fire-enhanced attacks. Fastest weapon for close-range DPS.
Mission 10 (story unlock)
Cavaliere
Chainsaw Motorcycle
Twin chainsaw blades. Can split into dual-wield mode. Slow but deals continuous damage and has massive AoE. Cavaliere R (unlockable) is lighter and combos faster.
Mission 11 (defeat Cavaliere Angelo)
King Cerberus
Tri-element Nunchaku
Switches between Ice (long reach), Fire (mid-range AoE), and Lightning (fast hits). Each element has a unique moveset. Extremely versatile.
Mission 12 (defeat King Cerberus)
Devil Sword Sparda
Greatsword
Heavy, legacy weapon from Dante's father. Slower than DSD but has unique Swordmaster attacks. Can be used alongside DSD for extra weapon variety.
Mission 10 (story unlock)
Dante — Firearms
Dante — Firearms
Weapon
Type
Key Mechanic
How to Unlock
Ebony & Ivory
Twin Pistols
Rapid-fire at range. Twosome Time (Gunslinger) fires both guns in opposite directions. Rain Storm (aerial) sprays bullets downward. Primary combo filler.
Default
Coyote-A
Shotgun
Close-range burst damage. Gunslinger adds Gun Stinger (dash-shot) and Fireworks (upward blast). Good for staggering.
Default
Kalina Ann
Rocket Launcher
Single rockets with wide splash. Wire grapple pulls Dante toward enemies (like Nero's Snatch). Can dual-wield with Kalina Ann II.
Mission 11
Kalina Ann II
Rocket Launcher
Pairs with Kalina Ann for dual-rocket attacks. Combined Cascade attack fires both launchers simultaneously for devastating AoE.
Mission 14
Dr. Faust
Red Orb Hat
Costs Red Orbs to use, but enemies killed drop bonus orbs. High risk, high reward. Red Hot Night spends massive orbs for room-clearing meteor shower. The best Red Orb farming tool.
Purchase from shop
V — Familiars
V — Familiars
V's combat revolves around three demonic familiars, each representing a piece of Vergil's power. Griffon and Shadow fight independently but can be directed by the player. Both have health bars that deplete when they take damage — if depleted, they enter a stagger state and need time to recover. Nightmare requires Devil Trigger to summon.