Playable Characters
Devil May Cry 5 features four playable characters, each with radically different combat mechanics. Nero relies on his mechanical Devil Breaker arms, Dante switches between four Styles and a massive weapon arsenal, V commands demonic familiars from a distance, and Vergil (available in Special Edition and as DLC) wields the Yamato with devastating precision.
Weapons & Abilities
Nero's signature sword with a motorcycle-style throttle. The Exceed system lets Nero rev the blade to charge up to three levels, adding fire damage and extended combos to his attacks. Mastering the timing of 'instant revs' (revving at the exact moment of a hit) is the key to high-level Nero play.
A double-barreled revolver that fires two shots simultaneously. Can be charged for Color Up shots that deal explosive damage. Essential for maintaining combos at range and juggling airborne enemies.
Nero's prosthetic arms — 13 variants total (8 base + 5 DLC). Key Breakers include Overture (explosive punch), Gerbera (air dash / laser deflect), Rawhide (whip attacks), Punch Line (rocket arm), Buster Arm (powerful grabs), Ragtime (slow bubble), Helter Skelter (drill), and Tomboy (overdrive mode). DLC adds Sweet Surrender (healing), Pasta Breaker (joke), Gerbera GP01 (enhanced dash), Mega Buster (Mega Man tribute), and Monkey Business (banana gun).
Unlocked in Mission 20. Nero's true Devil Trigger manifests spectral wings and claws, massively boosting damage, speed, and regeneration. Unlike previous games, Nero gains this form very late, making it a narrative and mechanical climax.
▶ Nero is playable in Missions 01–03, 07–08, 11–12, 14–16, and 20.
- Practice Exceed timing early — instant revs transform Nero's damage output
- Carry a mix of Breakers: Gerbera for mobility, Overture for burst damage, Buster for grabs
- Use Wire Snatch to pull enemies toward you and maintain combo flow
- Charged Blue Rose shots are great for juggling and filling Style meter gaps
- In Bloody Palace, Ragtime's time-slow is invaluable against dense waves
Styles, Weapons & Arsenal
Trickster (evasion & dash), Swordmaster (extra melee attacks), Gunslinger (enhanced firearm moves), and Royal Guard (parry & release stored damage). Switched instantly with D-pad. Top players weave all four Styles within a single combo.
Rebellion (balanced sword, later transforms into Devil Sword Dante), Balrog (boxing gloves & greaves with Blow/Kick modes), Cavaliere (twin chainsaws that split into dual-wield), King Cerberus (tri-element nunchaku: ice/fire/lightning), Devil Sword Sparda (heavy legacy blade), and Devil Sword Dante (ultimate weapon with summoned swords).
Ebony & Ivory (twin pistols, rapid fire), Coyote-A (shotgun, close-range burst), Kalina Ann (rocket launcher with wire grapple), Kalina Ann II (dual rocket launchers when paired), and Dr. Faust (hat that costs/earns Red Orbs — high risk, high reward).
Dante's ultimate form, unlocked in Mission 12. Consumes a separate gauge that builds slowly. Dramatically transforms Dante into a full demon form with unique attacks, flight, and immense power. Using SDT's finishing move 'Demolition' can end most encounters instantly.
▶ Dante is playable in Missions 10, 12, 14–18, and 20.
- Start with one Style, then gradually add others — trying all four at once is overwhelming
- Royal Guard's Release at full charge deals massive damage; practice Just Guard timing
- Dr. Faust can trivialize Red Orb farming — use it in Bloody Palace to generate millions
- Cavaliere R is an unlockable lighter version that combos faster
- Devil Sword Dante's summoned swords auto-attack, freeing you to combo
Familiars
A demonic bird that provides V's ranged attacks. Fires lightning bolts, performs dive bombs, and can be used to maintain aerial combos. Griffon also provides V's double jump. His health depletes with use — if downed, he enters a cooldown before returning.
A shape-shifting demonic panther that transforms into blades, needles, and buzz saws for close-range combat. Shadow handles most of V's melee damage. Like Griffon, Shadow can be downed temporarily. Shadow can also be ridden for faster traversal.
A massive golem summoned by activating V's Devil Trigger gauge. Nightmare fights autonomously with devastating AoE attacks, laser beams, and meteor drops. V can ride Nightmare for direct control. Nightmare drains the DT gauge while active and auto-dismisses when empty.
▶ V is playable in Missions 04–06, 09, and 13.
- Keep distance — V himself is fragile; let familiars do the fighting
- Read V's book (taunt) during downtime to fill the DT gauge faster
- Shadow handles crowds well; focus Griffon on aerial or distant enemies
- Nightmare's auto-attacks can clear rooms, but save DT for tough encounters
- Stagger enemies with familiars, then dash in for the killing blow with the cane
Weapons & Mechanics
Vergil's legendary katana. Features Judgement Cut (ranged dimensional slashes), Rapid Slash (blinding dash attack), and the devastating Judgement Cut End (ultimate AoE). Yamato attacks are fast and precise, ideal for single-target damage.
A spectral recreation of the Force Edge sword from DMC3. Provides heavier, wider-reaching attacks that complement Yamato's speed. Includes Stinger, High Time, and Helm Breaker moves familiar to Dante players.
Gauntlets and greaves offering powerful martial arts moves. Includes Rising Sun, Lunar Phase, and devastating charged attacks. Best for raw damage and breaking enemy guards.
A gauge that fills when Vergil attacks precisely and doesn't take damage. Higher Concentration levels increase damage and unlock enhanced versions of moves like Judgement Cut. Running, getting hit, or whiffing attacks lowers Concentration. This mechanic rewards calm, calculated play.
Vergil can summon a Doppelganger that mirrors his attacks (costs DT gauge), and also has a Sin Devil Trigger form that unlocks his full demonic power. SDT Vergil moves at extreme speed and can execute Judgement Cut End without charging.
▶ Vergil can play all 20 missions and Bloody Palace in his own campaign.
- Maintain Concentration — walk, don't run, between engagements; avoid whiffing
- Judgement Cut End fully charged at max Concentration is the most damaging move in the game
- Trick (teleport) is Vergil's primary mobility tool — master Trick Up and Trick Down
- Doppelganger effectively doubles your DPS during boss fights
- Vergil's Bloody Palace runs are significantly faster than other characters due to JCE